AI Insights · Timothy · April 2022
Top 5 Casual Games Performance in Colombia Q1 2022
Explore the performance of the top 5 casual games in Colombia during Q1 2022, featuring insights on downloads, revenue, and active users.
Discover the performance trends of the top 5 casual games on a unified platform in Colombia for the first quarter of 2022. The data, sourced from Sensor Tower, offers insights into weekly downloads, revenue, and active user metrics for popular games like Subway Surfers, Love Fantasy: Match & Stories, Geometry Dash Lite, Candy Crush Saga, and Parchisi STAR.
Subway Surfers from Sybo Games ApS experienced a dynamic quarter. Weekly downloads fluctuated, starting at approximately 97K in early January and peaking at 109.9K in mid-March. Revenue saw its highest point at around $416 in the final week of February. Active users showed a steady climb, beginning at 1.74M and reaching 2.43M by the end of March.
Love Fantasy: Match & Stories by Appzoa Tech Co., Limited had an interesting quarter. Weekly downloads started strong at 157.3K in early January but declined to 46K by the end of March. Revenue varied, with a notable peak of $97 in the last week of March. Active users showed a downward trend from 242.3K in early January to 129.9K at the end of the quarter.
Geometry Dash Lite from RobTop Games AB demonstrated consistent performance. Weekly downloads ranged from 77.6K in early February to 52.8K in mid-January. Revenue was relatively stable, peaking at $531 in mid-March. Active users increased from 676.6K at the start of January to 713.9K by the end of March.
Candy Crush Saga by King showed stable metrics throughout the quarter. Weekly downloads varied between 63.8K in early January and 35.1K in late March. Revenue remained consistent, with a peak of approximately $12.1K in mid-January. Active users hovered around 680K at the start of January, slightly decreasing to 594.4K by the end of March.
Parchisi STAR from Gameberry Labs had a notable performance. Weekly downloads started at 62.9K in early January, stabilizing around 43.3K by the end of March. Revenue peaked at around $9.8K in early February. Active users showed a slight decline from 212.6K in early January to 167.8K at the end of March.
For more detailed insights into these games and their performance, visit Sensor Tower.